Touchdown — free browser game
One key, one engine — fight gravity and crosswinds, set down softly; how many landings can you chain?
Controls
Space or click&hold: main engine (burns fuel) · R: restart · Mobile: press and hold the canvas
How to play
Tips and detailed strategy
Touchdown is a classic lunar-landing sim distilled to a single key: Space. A tiny lander starts at the top, with a mountainous surface and a narrow landing pad below. Gravity pulls you down constantly, and each run picks a random crosswind (shown by the HUD arrow's direction and length): the wind drifts you sideways. Holding Space fires the main engine — it softens vertical speed AND halves the wind's lateral pull, so the engine doubles as both brake and rudder. Fuel is finite though; the bar drains fast while the engine burns and once empty the engine is gone, leaving you to gravity alone. A clean landing requires the lander to be ON the pad (the green band), with vertical speed gentle — roughly |Vy|<1.6 px/frame — and horizontal speed near zero; both readouts at the top turn red when you're about to slam. Touching any non-pad terrain, hitting too fast, or sailing off the canvas edge counts as a crash and ends the run. Each successful landing scores +1 and starts a fresh round (new pad position, new wind, full fuel), chaining until you crash. Score is the number of consecutive successful landings; your local best is saved automatically. R or the restart button resets the run. Tip: don't hold the engine continuously — fuel runs out; tap in short puffs to keep Vy near zero, hold a couple of seconds when the wind is dragging you off the pad, then release. Save one final puff as a cushion just before touchdown.