Watchmaker — free browser game
A coupled three-hand clock — every forward winder also nudges the next hand. Use modular arithmetic to lock the target time.
Controls
Buttons: −1H +1H −1M +1M −1S +1S · Keys: Q/W hour, A/S minute, Z/X second · Space: start · R: restart
How to play
Tips and detailed strategy
Watchmaker mimics the winders of a pocket watch: a clock face shows three real hands (hour / minute / second) overlaid by a ghost 'target' set. You have three winders, each with a decrement (−) and increment (+) button. The catch: winding **forward** drags the neighbouring hand the way real gears would — +1H steps the hour by one **and pushes the minute by +5**, +1M steps the minute **and pushes the second by +12**, +1S is solo. The − buttons are escapement clicks: clean, no nudge. Lock all three hands onto the target and the level clears, a fresh target appears, and the hands stay where they are — the next puzzle starts from your current position. How many targets can you lock in 60 seconds? The score equals the level reached; your local best is saved. Strategy: the +1H 'free 5 minutes' nudge sometimes saves work — if the target minute is in that band, a single +1H solves both at once. If it isn't, you might prefer 12 consecutive +1H presses to roll the minute nudge back to 0 (mod 60). Keyboard mapping Q W (hour), A S (minute), Z X (second) mirrors the on-screen buttons one-to-one, and the layout is touch-friendly on mobile. When the timer runs out the score is committed and the play-again overlay opens; R resets the winders at any time.