Orator — free browser game
Balance four audience meters — logic, emotion, authority, humour — through a 90-second speech where every rhetorical tool boosts one and drains another.
Controls
1-4: rhetorical tool (Data / Story / Principle / Joke) · Space: answer the heckler · R: restart · Enter: start
How to play
Tips and detailed strategy
Orator turns the four classical pillars of rhetoric — logos (logic), pathos (emotion), ethos (authority) and humour — into an interactive audience-balance game. The four bars at the top of the room represent how much of the audience is with you; each decays at a different rate per second, roughly 2.6, 3.4, 2.0 and 4.2 — humour drains fastest, authority slowest. The four rhetorical tools below also hit four dimensions but each one trades off: '1 Data' lifts Logic by +28 but costs 9 Humour; '2 Story' boosts Emotion at the expense of Logic; '3 Principle' pumps Authority at the cost of Emotion; '4 Joke' refreshes Humour but shakes Authority. Each tool has a 1.2-second cooldown — you can't spam it. Every 11-17 seconds a Heckler appears, opening a 2.8-second reaction window: press 'Answer' (or Space) to gain +22 Authority and +30 score; let the window expire without responding and Authority drops by 30 — silence in the face of a heckler is expensive. If any single meter drops to zero the audience walks out and the speech is cut short; survive the full 90 seconds and you win the 'slow clap' — your final score adds an in-game tally to a 200 finale bonus and the sum of remaining meters, and your best is saved locally. Strategy: never spam a single tool — rotate 1-2-3-4 by the current low meter rather than a fixed pattern, and keep the side effect's next victim in mind. Humour decays fastest so save Joke for last; Authority is only damaged by Joke and a missed Heckler, so after a Joke either cover with Principle or brace for the Heckler. Quick number-key play (1, 2, 3, 4 + Space) yields the highest scores; on mobile, rapid taps on the four buttons achieve the same.